- Scripter (World, Skills, Core ,...)
The game itself is classically scripted on C. Currently there are already
200000-600000 (A4) or scripts available to all as
Template can be used. The scripts include scripts as well skill
also, movement patterns, loot systems, honor systems and so on. The
Core engine itself is available as a SDK. Once the first parts of the
Teams are put together is what we decided Core
ultimately use. At present, the short-listed on the OGRE
and like the Quake3 engine. Whether we should have a PhysX
Engine expand need to be coordinated.
- DBler (World, server, items)
As DBler one will have to do the deal. Again, many
Basic core databases available. Nevertheless, almost everything new
be created. As a basis here is a SQL database is used.
Which tool do you take to edit and leave. We have
then NaviCat, MySQL Workbench, or directly using the console.
- Graphic designer (model, world, environment)
What program is used here is up to you. As
Standard format is the common 3DS-format. Good
Experiences we have had with the program MilkShape. We want
no boom Basti's ultra graphics engine design, we want a
Build the game for the community is worth playing. As is generally
known, which are not always the games, with the best graphics, even
the best games on the market. Let us recall Gothic 3 ..
- Designer (model, World conditioned: Engine)
What programs to create the models is used
you leave. The 3D game design, Milkshape, and AutoCAD
Rhinoceros have then proved useful. First and foremost, it is
importance of your program to 3DS format and we can continue this
can use. Especially in the case of the PhysX engine
Thing is very complex.
- Story Liner (quests, story line, NPC-texts, ..)
Without question one of the also-important people. In principle
sufficient here if you can use a text editor. Perhaps
also later in the translating of texts to a Andren
Language, are moved to the Story liner. A different language is in
Moment is not a prerequisite for the post.
- Web Designer (HP, Forum, Community)
We also have a presence on the Internet and decency of our community
justice to. There must be full be spent, what
can be used today. As a basis for the HP I would CSS
. Suggest For now, an HTML-HP would also suffice. For
a forum a classic PHP. Later, everything is
be accessible. Since then we have our own server and not unprofitable
use of public Web-HP tools need.
Maybe the thing for one or another is interesting. Here you will find in any case, great potential for future work in the games industry can. But free coder or people who simply want a taste of life are welcome. Right now we need every man and woman of course, as soon as possible so we can go online. The advantage of our SDKs, graphics, databases and core lies in the simplicity and the free entry.
Your license does not violate any rights of any game (as can happen with WoW emulators do). Everyone can
participate and we should be big enough to earn money, you are guaranteed a portion of the pie. But I guarantee with my name!
However, it is up there a long, hard
road and as with the previous versions are not all go along this path from beginning to end. So do not expect too much. zuwirken Have fun with this glorious game with
all its splendor once again to build on, to show the gamer nation's innovation is not dead! The more an RPG can be meaningless to walk for days through dungeons, and access to a
piece set from the 40th run. That's more of a RPG is to play, but to reach thousands of farms by NPC Level 20. RPG lives by the gamer and that is what has made Project X
was already great. We want to create this world and not just another game players write their time and money to steal! I just hope that she understands what I try to
express how much I play it again to burn this game with a huge community. Unfortunately, I had the first two Project X end parts, the first time for lack of money. As
the community has eingerannt the door for us and our server was too small (player number: 1.200+ 24/7 online), plus we had some unpleasant encounters with software companies, this error we have
eliminated the second attempt and left with renewed energy to work. The second time, but I ran out of people and time. Too few people and too much open, broken work was
the reason why we have eaten up by little the problems.
We have grown too fast, have demanded too much and the old community called the old game back. The pressure
to perform were so many of the rest sleepless nights where I had worked through again in order to keep the server alive, was only a postponement. In the last two versions of our team
had learned a lot and it's probably exactly this reason why we have to put up a new team.